Bored At Home
What is boredom, really? And what am I supposed to do to get rid of it forever? This thesis project seeks to define boredom and identify ways we can respond to it spatially.


Introduction //
Film
Film is a testimony of the human experience. I analyzed a list of filmic narratives in which the protagonist experiences boredom. From this I developed a list of universal ways humanity responds to boredom. 
What if walls could talk?
In 2009, computer scientist Rana Elkailouby developed the code for an emotionally intelligent artificial intelligence. In this series of comic strips I propose a prototype of domestic architecture that can see how you feel and respond to you. 
Screens embedded in the walls would have access to our smartphones, which already serve as some form of a diary about us, to respond to us with exactly what we need to see or hear in a moment of need.
Tracing Boring Rituals
What do you do when you're bored at home?
In a long list of answers, I chose four:
+ Lie in bed when it isn't bedtime.
+ Check the mail.
+ Pace around with no objective.
+ Sit on the floor, stairs, couch.
I traced these actions through diagram, in an act of visual exploration.
Film Again
Can architecture & materiality fight boredom?
The films are iterative; take one presents the boring rituals alone. Take two presents the boring rituals with materialistic interventions. 
Materiality traces and frames the human body as it partakes in boring rituals, throwing a wrench in boring processes. 
The Film/Diagram Hybrid
These push the boundaries of traditional representation to create something that is greater than the sum of its parts.
The film/diagram hybrid serves the purpose of illustrating boredom well because it achieves two things: 
1. It tracks boredom through a data-driven measure.
2. It illustrates boredom as we experience it, through a filmic narrative.
The End
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